I want to share with you my released product, it’s a battle royale blueprint project with an inventory system and minimap, this project has a loby that can be used to host a game with custom settings (Solo, duo, squad, number of players, friendly fire…) the project also works with dedicated server.
Overview video: https://www.youtube.com/watch?v=CLwb-KoHWNk
**Product page: **https://www.unrealengine.com/marketp…entory-minimap
You can download a demo here
You can pick up weapons and items from the ground, add them to the inventory or auto equip if it’s a main weapon like a rifle if one is not already equipped, the inventory supports drag and drop, on hover tooltips, equipping from the inventory to your main slots or the opposite, drop items, you can also drop a specific amount from an item that you have in your inventory like bandages/grenades etc. Inventory has a weight system, the player will be informed when you can’t place/pickup in the inventory due to insufficient space.
Weapons can be reloaded, swapped and can shoot. All weapon animations are replicated.
The project includes a minimap and an overview map that you can use to track your location and your teammates if the game mode is set to play in a team (50 vs 50 for example), you can add a marker in your overview map and that marker will be replicated to your friendlies with your own marker color. The minimap can track anything with custom textures and colors.