Trying to understand reflections in ray tracing setup. I have simple scene with ray tracing enabled, a white emission sphere surrounding 2 metallic spheres inside. The two metallic spheres do not reflect each other, they are black. I have Max Bounces set to the highest they can go (50). I’ve included my ProstProcessVolume in my screen capture.
What am I missing?
Windows 10, RTX 2080TI, Nvidia Driver 431.86