Hey guys, I must admit I’m almost clueless about this subject, I know this is a very basic question. I’m having this problem where my level lighting looks fine outdoor (pic #1), but then when the character is inside a building the player can’t see anything, it’s almost pitch black (pic #2).
I tried to solve this playing around with some features of the post process volume, but I can’t get a balance, when I fix one the other gets screwed.
You’ll want to increase the Light Diffuse # on your Sun (directional light) to make it bounce off of more surfaces! That won’t entirely fix the problem on its own, most likely, though.
Look into HDR (Auto Light Exposure) to adjust to lighting scenes akin to a human eye!