Ok, so after some hours of googling and tons of lines read later, I got the solution. I haven’t been able to check if the editor works well, but at least now it compiles from VS and runs UE Editor.
The solution is this:
- Create the project from template, if UE tells you it failed to compile, open the project with VS.
- Wait until VS finishes trying to build it if this is the case.
- Right-click on the project (inside solution explorer) > Properties.
- Click on
Include Directories
and, in the dropdown choose ``, check it adds something like$(VC_IncludePath);$(WindowsSDK_IncludePath);
. - Do the same for
Library Directories
. It should be something like$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);
.
For both Include Directories
and Library Directories
, if you click on * instead of *
, you should see at the bot side those inherited path roots.
Hope this helps someone.
Best Regards