Hi,
so I have a question that seems more to be a phylosophical or a “matter of taste” question, and I want to hear your opinions.
So I have learned my basic skills in blender as modelling tool for meshes and unreal engine the last months and now I feel ready to create my own small level. My goal is, to make a digital version of my flat. I have created the most objects like furniture, computer, tv, the kitchen and so on. And now I have a battle with myself, how to begin.
So what is your opinion or what is the common way for this question:
Would you build the footprint of the flat, the walls with the doorholes, the holes for the windows and the ceiling as a whole mesh in Blender (I have the doors, windows and the Doorcases as single meshes, why the doorcases? I live in an old house and that are very nice old wooden doorcases), or would you build each wall as a single wall in blender and put them together in unreal as single objects?
So I had one thought:
“Every object which should be movable as an individual, have to be build as a single mesh”
Whith that thought I would build a complete “raw” version of my flat in blender and then I would place my textures, materials and objects in unreal.
Thank you for your help!
have a nice day