# Basic animation question

**URL:** <https://forums.unrealengine.com/t/basic-animation-question/56247>\
**Category:** Character & Animation\
**Tags:** unreal-engine\
**Created:** [February 23, 2016, 4:43pm UTC](https://forums.unrealengine.com/t/basic-animation-question/56247 "2016-02-23T16:43:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Denmengel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Denmengel](https://forums.unrealengine.com/u/Denmengel)\
**Post date:** [February 23, 2016, 4:43pm UTC](https://forums.unrealengine.com/t/basic-animation-question/56247/1 "2016-02-23T16:43:48Z")

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I’ve been trying to find an answer to this in the tutorials.  
How do I change an animation in the animation blueprints?  
Example:  
I’m using the basic 3rd person blueprint.  
I don’t want to use the idle animation given in the animation blueprint.  
I have another idle animation I found in another pack.  
I’ve already added the pack to the project.  
I can’t see how you can add it to the list of animation loops for the character.  
Do I need to export that animation then import it?

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**Author:** ![Adeptus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Adeptus](https://forums.unrealengine.com/u/Adeptus)\
**Post date:** [February 23, 2016, 5:45pm UTC](https://forums.unrealengine.com/t/basic-animation-question/56247/2 "2016-02-23T17:45:48Z")

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You have to find it in its locomotion graph and replace the clip in its state node there. Thats actually a really trivial thing tbh and if you dont know how that, I highly encourage you to watch this training series first before going any further:

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Its extremely useful and will teach you all the required basics to get a simple custom character up and running in the engine.
