# Base skeleton mesh + added skeleton mesh = Great animation ?

**URL:** <https://forums.unrealengine.com/t/base-skeleton-mesh-added-skeleton-mesh-great-animation/52020>\
**Category:** Character & Animation\
**Tags:** unreal-engine\
**Created:** [January 10, 2016, 1:59pm UTC](https://forums.unrealengine.com/t/base-skeleton-mesh-added-skeleton-mesh-great-animation/52020 "2016-01-10T13:59:37Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Malliana](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/malliana/32/750327_2.png) [@Malliana](https://forums.unrealengine.com/u/Malliana)\
**Post date:** [January 10, 2016, 1:59pm UTC](https://forums.unrealengine.com/t/base-skeleton-mesh-added-skeleton-mesh-great-animation/52020/1 "2016-01-10T13:59:37Z")

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Hello,

I’m ready to start animation on Unreal 4 but before making skeleton mesh in maya I want to know something !

Could we get a skeleton mesh and adding other animated parts ?

I see that we can put weapon in socket. So if I make a base character without arms and legs I can import skeleton mesh and put in in the torso socket and keep the possibility to animate the final character ? Oo

I don’t know if I’m clear…

Thanks a lot !

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**Author:** ![Adeptus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Adeptus](https://forums.unrealengine.com/u/Adeptus)\
**Post date:** [January 10, 2016, 6:29pm UTC](https://forums.unrealengine.com/t/base-skeleton-mesh-added-skeleton-mesh-great-animation/52020/2 "2016-01-10T18:29:02Z")

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Not quite sure what you mean.  
I suggest you have a look at the skeletal asset videos if you still havent.  
Its a must watch for anyone dealing with animation in UE4

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Besides that, can you elaborate more?

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**Author:** ![Malliana](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/malliana/32/750327_2.png) [@Malliana](https://forums.unrealengine.com/u/Malliana)\
**Post date:** [January 10, 2016, 7:33pm UTC](https://forums.unrealengine.com/t/base-skeleton-mesh-added-skeleton-mesh-great-animation/52020/3 "2016-01-10T19:33:52Z")

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Yes ! I read this wiki before asking and I think it’s possible but I didn’t try it for now.

I want to modeling a Robot in maya and make it like that :

- Torso with his own animations.
- Arms with them own animations.
- Legs with them own animations.

I want to import that all separates skeleton and put all on torso in unreal engine 4.

I think it’s ok with the socket system but I’m not sure.

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**Author:** ![Malliana](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/malliana/32/750327_2.png) [@Malliana](https://forums.unrealengine.com/u/Malliana)\
**Post date:** [January 11, 2016, 12:18pm UTC](https://forums.unrealengine.com/t/base-skeleton-mesh-added-skeleton-mesh-great-animation/52020/4 "2016-01-11T12:18:29Z")

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Ok ! So we can close this thread cause I found the answer here :

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/6/1/861178afcace65af95aebeef80418244fbb8f564.jpeg "UE4 How to Synch Animated Armor") ](https://www.youtube.com/watch?v=bE0g_djR12s)

All what I need !

Thanks
