I have been trying to create a Base actor BP with a simple scene component as the root, So that I can have either a static mesh component or a skeletal mesh Component added below it. I have seen this done in quite a few other setups Including the robo recall mod kit & weapon master.
This allows me to use either a skeletal mesh or static mesh in the following child BP’s and also allow me to freely adjust the position of the mesh inside the BP’s As apposed to the fixed location If I used either a static mesh actor or skeletal mesh actor as my base actor.
Unfortunately every time I try this Using the Default Pickup cube Logic and pointing the target to either mesh component I am having issues with physics or not being able to pick Items up or even drop them.
It seems impossible to set the scene root as the root.
Hope this made sense, its a tricky area to describe
Wondering what I am missing? to pull this off