I’m trying to do some normal maps out of an image map parameter. I was able to make it with these nodes called PreparePerturbNormalHQ and PerturbNormalHQ. Who knows what they are doing, I just know that it works BUT I don’t know why the hell I’m getting this horrible “banding” or “stepping” on the results. This is a 2k image, and it still looks wrong.
Is this something that happens with these two nodes? Or is this something from the image settings? I’m including both.
It’s not the first time I get this horrible banding/stepping look, so it would be really good to know how to avoid this.