# Banana Effect on Drone Scan

**URL:** <https://forums.unrealengine.com/t/banana-effect-on-drone-scan/2228031>\
**Category:** Photogrammetry\
**Tags:** question, realityscan\
**Created:** [December 17, 2024, 2:17pm UTC](https://forums.unrealengine.com/t/banana-effect-on-drone-scan/2228031 "2024-12-17T14:17:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![OndrejTrhan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ondrejtrhan/32/906565_2.png) [@OndrejTrhan](https://forums.unrealengine.com/u/OndrejTrhan)\
**Post date:** [December 17, 2024, 4:23pm UTC](https://forums.unrealengine.com/t/banana-effect-on-drone-scan/2228031/2 "2024-12-17T16:23:30Z")

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Hi [  
@aidannewsome  
 ](https://dev.epicgames.com/community/api/user_profiles/tab-redirect/about?discourse_username=aidannewsome)  
This is not related to the selected coordinate system (basically, you should be able to set the same also in RealityCapture).  
This is more related to the way, how the dataset was captured and what alignment settings were used. You can try to follow this tutorial: [Tutorial: Banana Effect - What To Do If My Model is Bent](https://forums.unrealengine.com/t/tutorial-banana-effect-what-to-do-if-my-model-is-bent/790591)

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