Ballistics impacts & other violent VFX/Particles

HeadClot: desktop/PC and consoles, at least initially. In truth I’ve only ever developed for PC and consoles, so I’m not sure what limitations a phone or tablet would have and if they are viable. It might be worth me releasing one particle exemplar for people to test out first.

Can anyone chip in with the particle performance of general phones/tablets these days? Most of the particles are quite light on the particle count (and could be further reduced easily). I would imagine it’s the fill rate that would be the limiting factor on mobiles with layered transparent particles billboards?