Ballistics impacts & other violent VFX/Particles

Hi again.
All lovely. However when I mentioned the wisps of smoke coming from the muzzle post firing like the game Insurgency I meant more of a longer snake like trail of concentrated smoke that follows the physical movements of the muzzle over about 1.5 - 2 seconds? It really helps connect the virtual weapon to a more physically present object.

Anyway. I’m awaiting the marketplace release instead of gumroad to keep the future updates tidier.

Regards
Slinky