# Ball Stops Rolling On Slope

**URL:** <https://forums.unrealengine.com/t/ball-stops-rolling-on-slope/485221>\
**Category:** World Creation\
**Tags:** friction, unreal-engine, Physics, velocity, Blueprint, question\
**Created:** [June 22, 2021, 3:43pm UTC](https://forums.unrealengine.com/t/ball-stops-rolling-on-slope/485221 "2021-06-22T15:43:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Derek\_Kwas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Derek\_Kwas](https://forums.unrealengine.com/u/Derek_Kwas)\
**Post date:** [June 22, 2021, 3:43pm UTC](https://forums.unrealengine.com/t/ball-stops-rolling-on-slope/485221/1 "2021-06-22T15:43:53Z")

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Hello, I have a game where you can control the rotation of the floor with your mouse and there is a ball rolling on top. The problem I have come across is that the ball will stop rolling even though there is a slope.

Video: [https://streamable.com/qhhc7o](https://streamable.com/qhhc7o)

As you can see, I angle the floor more and more, but the ball will move for a split second, then stop.

The other problem Im having is if I keep the ball moving, it moves too fast. Ive changed the max angular velocity but that didn’t change anything.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 22, 2021, 4:38pm UTC](https://forums.unrealengine.com/t/ball-stops-rolling-on-slope/485221/2 "2021-06-22T16:38:06Z")

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The default rolling ball template should do this for you, but it sounds like you’ve tweaked the friction coefficient?..

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**Author:** ![Derek\_Kwas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Derek\_Kwas](https://forums.unrealengine.com/u/Derek_Kwas)\
**Post date:** [June 22, 2021, 5:48pm UTC](https://forums.unrealengine.com/t/ball-stops-rolling-on-slope/485221/3 "2021-06-22T17:48:36Z")

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I actually was able to find the answer from someone else.

To fix the speed I had forgotten to make sure the mass was correct as mine was too high. Then I increased the liner drag (dampening) .

Then for the ball stopping on the slope, it was due to the ball being put to sleep so I had to set the sleep family to custom and set the sleep threshold to 0.
