# Ball Scalling with Physics on

**URL:** <https://forums.unrealengine.com/t/ball-scalling-with-physics-on/439748>\
**Category:** World Creation\
**Tags:** ball, unreal-engine, scaling, Physics, UE4, CPP, question\
**Created:** [December 19, 2018, 5:36am UTC](https://forums.unrealengine.com/t/ball-scalling-with-physics-on/439748 "2018-12-19T05:36:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![drunkCamel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@drunkCamel](https://forums.unrealengine.com/u/drunkCamel)\
**Post date:** [December 19, 2018, 5:36am UTC](https://forums.unrealengine.com/t/ball-scalling-with-physics-on/439748/1 "2018-12-19T05:36:32Z")

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Hello, I been trying to Create a ball which is scaling in half with player key input. The problem I have atm is that the ball is scaling and its floating in the air. To scale the ball I use animation sequence which scales the bone root of the ball and some c++ code. If there is someone who can help the unreal engine beginner I would love to hear you out.

Thanks
