Ball and chain swinging physics?

[quote=“cybereality, post:2, topic:157364”]

You can use physics constraints to accomplish this. Here is a video I found that looks relevant.

What if I have something like this? The chain mesh is a bunch of duplicated chainrings in a row. I just want it to swing a tiny bit as if it has moved a while ago. Even some wind simulation effect? Can I use a mesh instead of the default cable mesh that is in UE4 from that video you shared?