**Hello friends, i make like a man walking on rope. How to set balance to character in unreal engine ? **
what do you mean with “set balance”???
The best way is to use a float for this.
Where -1 is fully left,
0 is perfectly balanced and
+1 is fully right.
When your man is starting to walk on the rope, initialize the float to 0. When the character starts to walk, add a random very small float (negative and positive!) to this float.
Every tick, use any function (multiply, pow) to increase the absolute value.
When it is <= -1 or >= 1 make the character fall down.