Baking to ControlRig (body) in Sequencer seems to result in distortion of MH? (UE 4.27.2)
- Use a m_med_nrw (Ettore) MH in Unreal 4.27.2
- Make new Seq and add MH
- Set a Key Frame on the first frame (MH can be in original “A” pose or anything else)
- Bake To Animation Sequence
- Delete Control Rig Track and +Track to add animation track selecting the new anim seq
(MH will “pop” up in size. Set “Retarget Source” of Anim Seq to m_med_nrw… to restore proper size, save changes)
- Bake to Control Rig
MH will pop up in size again.
Is there a step or setting that I’m missing to ensure baking to control rig maintains proper control/joint arrangement?
(I’m guessing this, or something similar, will happen to any MH that is not the base f_med_nrw size?)