I’ve tested 5.6 and it’s certainly an improvement! However, the shoulders still kind of lag behind. I’ve created a new project and fresh modular rig and then followed the process from above (bake the standard jump animation to control rig and then back to an animation sequence)
Here’s the new modular rig I’m using. Are you getting the same results?
CR_Mannequin_Modular.uasset (162.0 KB)