# Baking Animation Sequence of a MetaHuman \[UE 4.27\]

**URL:** <https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603>\
**Category:** Character & Animation\
**Tags:** fbx-export, baking, unreal-engine, question\
**Created:** [December 11, 2022, 12:01am UTC](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603 "2022-12-11T00:01:51Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![karoszym](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karoszym/32/704905_2.png) [@karoszym](https://forums.unrealengine.com/u/karoszym)\
**Post date:** [December 11, 2022, 12:01am UTC](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603/1 "2022-12-11T00:01:51Z")

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I am trying to bake a simple animation with my MetaHuman that I can export as an FBX file, but it comes off deformed. I am working in UE 4.27.  
I arranged my animation in Sequencer, then I baked it into an Animation Sequence. The animation plays correctly in the editor, however, when I open the baked Animation Sequence, the body completely deforms.  
I find it strange since I baked one sequence of another MH before and it looked perfectly fine. I am positive I did the same steps last time as well.  
Is it an export issue or did something go wrong during animating?  
I attach screenshots from the Animation Sequence – A-Pose and the last frame pose – as well as the last frame pose in the editor itself.

 ![MH_Anim_APose.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/e/15e9a0ea33126222baf82260a968e9e8064696fa.jpeg)  
 ![MH_Anim_MyPose.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/8/7581e78a9b5acfb986a13d4e35886c23cf57d723.jpeg)  
 ![MH_InEditor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/4/3b4452f7482d2b29a10ce7afae390145efc6fe5a.png)

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**Author:** ![Get\_DOVAH\_it](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/get_dovah_it/32/466948_2.png) [@Get\_DOVAH\_it](https://forums.unrealengine.com/u/Get_DOVAH_it)\
**Post date:** [December 11, 2022, 12:29am UTC](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603/2 "2022-12-11T00:29:03Z")

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Greetings @karoszym !

Welcome to the Unreal Engine community! 🏅

Just so you’re aware, this topic has been moved from the **International** forum category to the **Development - Character & Animation** forum category. I also added the optional tags “baking” and “fbx-export” for you.

Just remember, when posting, please review the categories to ensure your topic is posted in the most relevant space.

Wishing you the best in a resolution to the issue you’re having,

Your Friendly Neighborhood Moderator 😃

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**Author:** ![karoszym](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karoszym/32/704905_2.png) [@karoszym](https://forums.unrealengine.com/u/karoszym)\
**Post date:** [December 11, 2022, 10:46am UTC](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603/3 "2022-12-11T10:46:50Z")

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Thank you! 😊 It’s my first post here so I wasn’t sure how to properly navigate. 😅

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<div class="post-metadata">

**Author:** ![karoszym](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/karoszym/32/704905_2.png) [@karoszym](https://forums.unrealengine.com/u/karoszym)\
**Post date:** [December 12, 2022, 4:22pm UTC](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603/4 "2022-12-12T16:22:41Z")

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OK, I finally managed to fix it myself nad the solution is quite easy. In case someone faces a similar issue, here’s what I did:

1. Open Quixel Bridge and go to your MetaHuman.

2. Click on the three dots under their name and choose _Download Again_.

3. Open your Unreal Engine project.

4. In Bridge, try to _Export_ your MH (even if you have that MH in your project already).

You should get a pop-up in Unreal that tells you to overwrite the character manually; “The character you are trying to import already exists […]”  
**Copy that message!** Paste it in the Notepad or wherever you like.

1. Go to the _FROM_ directory listed in the message, go to the MetaHuman folder (one folder back) and copy the **WHOLE FOLDER OF YOUR METAHUMAN**.

The directory should look something like this:  
`/Megascans Library/Downloaded/DHI/abcdEFGH_asset/2k/asset_ue_source/MetaHumans/Ada`  
The directory written in the message will lead you to specific MH files but it is important to copy the whole folder named after your MetaHuman!

1. Go to the _TO_ directory listed in the message, go to the MetaHuman folder (one folder back) and paste the whole folder here and overwrite everything!

So in similar directory to: `/MyProject/Content/MetaHumans`

1. Open your project and bake the animation again.  
it should look just fine now.

* * *

I believe there’s little to no difference between overwriting all files inside the folder and overwriting the whole folder. Yet, for some reason this way around _just worked_ for me.  
Anyway, **the ultimate solution is: downloading the MH again and overwriting its files.**
