I’ve made a post on the answerhub but I thought I’d try my luck here as well. I have several static lights in a scene with slightly varying hues but when I bake the lighting, I seem to lose all of the color information from the lights and get a greyscale result in return. The exception to that is a plane with an emissive that I have set to use emissive as static lighting. However, detailed lighting and lighting mode still seems to show the correct color information. I assumed that it might have been a post -process volume or world settings but I have the environment color set to black with an intensity of 0 and I don’t have saturation or tint turned on within the post process volume.
I’ve also checked my material but it’s a very basic setup and I could not find anything to suggest what might have been the problem. Anyone have any ideas on what this might be? I’m using version: 4.11.1