I’m trying to bake static directional lighting onto my scene.
The bake itself looks good but some areas are darker than others.
I’ve set my skylight to intensity 2 and I still have black areas.
I fiddled around in the world settings as well.
There I changed the indirect lighting quality to 4 and smoothness to 0.75
Other then that I just increased the cliff models light map resolution scale from 64 to 512.
Below you can see a screen shot of the affected areas.