I discovered a problem with lightmass in my scene.
The problem is that some of the floor meshes are baking shadows exactly as they should, while others, even though it’s the exact same mesh instance look like they are not having a lightmap.
They are brighter/darker according to how far they are from the light source but the shadowmap isn’t really creating a smooth shadow. The whole mesh is just darker.
A little hard to explain but I guess you can see it in the image well enough.
All floor meshes should have the same settings but the problem still occurs on a few of them, any ideas?