Baked objects VS Quality

Hello,

I am trying to create an interior architectural presentation with interactivity like:

  • changing materials of some objects
  • changing the type of some objects (chairs, table, electronics).
  • open/close doors

I did the blueprints for changing the materials and objects, but I have a problem.

  1. The objects that I want to change the materials I set them to “Stationary”. Please correct me if this should be like this.
  2. The objects that I want to be replaced and doors that will animate, I set them to “Movable”.
    If I don’t do 1 and 2 from above, Unreal will give errors.

The problem appears after I bake the lighting. After baking, the baked objects are looking completely different from the movable and stationary ones. What can I do to make them look the (almost) same?

Thank you!

Long question → short answer! That did the trick! Thanks a lot for your help!