Hello,
I am trying to create an interior architectural presentation with interactivity like:
- changing materials of some objects
- changing the type of some objects (chairs, table, electronics).
- open/close doors
I did the blueprints for changing the materials and objects, but I have a problem.
- The objects that I want to change the materials I set them to “Stationary”. Please correct me if this should be like this.
- The objects that I want to be replaced and doors that will animate, I set them to “Movable”.
If I don’t do 1 and 2 from above, Unreal will give errors.
The problem appears after I bake the lighting. After baking, the baked objects are looking completely different from the movable and stationary ones. What can I do to make them look the (almost) same?
Thank you!