Baked Lighting Variation Between Static Meshes

Hello everyone!
Aside from all the fixes already discussed here, one of the main culprits of this kind of artifact is lightmap misalignment
make sure all your maps for the lightmap are correct aligned to the grid

see this page for a lot of fixes for common problems with light leaking/seams on static meshes, it mainly involves how the lightmaps are made

hope this helps!