Baked Lighting Variation Between Static Meshes

Hi Madmenyo,

This proper fix is to use the methods that has mentioned above.

Adjusting the Indirect Lighting Smoothness and Quality will help in this regard.

The alternatives are to import as a single object or use other pieces of geometry to cover the edge seams.

You can also take a look at this thread here: Modular Asset Lighting Problem - Rendering - Epic Developer Community Forums

In the next week or two this will be covered on the Wiki guide that Eric and I have setup here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

I’m in the process of getting this setup and finalized in a more formal manner than the forum thread above.