Baked Keyframe Animation from Maya LT

Guys, thank you so much for your help!

In case of that model that I’ve posted above, this model is made up of some primitives, I combine these primitives in the end to one model.
If I don’t do that, UE4 will import each part of the model as one mesh…and I had to build up the complete model in UE4 again.

Sure. Thank you for your closer look at this.
>>FBX File](http://www.snowfall-games.com/dl/Door_Test_8.fbx)

Thank you for this, but in my specific case is the model an old elevator door, in this case I have no idea how I should rig that correctly.

Definitely, it could be. :smiley:
Thank you for your time.

Kind regards
CallHimX