# Bake transform on camera with parents

**URL:** <https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708>\
**Category:** Rendering\
**Tags:** Blender, remove-from-parent, unreal-engine, question, baked\
**Created:** [September 2, 2020, 4:57pm UTC](https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708 "2020-09-02T16:57:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_9e58101b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9e58101b1](https://forums.unrealengine.com/u/anonymous_user_9e58101b1)\
**Post date:** [September 2, 2020, 4:57pm UTC](https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708/1 "2020-09-02T16:57:44Z")

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Hi, I´m trying to bake the cameras, to get them into Blender. But I can´t get it to work, the Sequencer/BakeTransforms don´t care about the parent(Attach) of the camera, so it just bakes the local transform. Does anyone know a fix for this? Tried to bake all the parents in the hierarchy, with the same result. Thanks

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**Author:** ![Dragontiger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dragontiger](https://forums.unrealengine.com/u/Dragontiger)\
**Post date:** [April 20, 2021, 10:19pm UTC](https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708/2 "2021-04-20T22:19:04Z")

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Same Problem any Idea ?
