Bake lighting on objects in the same position


We are doing a project in which we have a client chose between objects in a environment. They will choose from a wide selection, and the object will appear in the environment as they choose.

The objects are exactly in the same place, they differ in size, but they intersect nonetheless if I show everything. If I light all the “replaceable” objects with Volumetric lighting, they don’t look too good, but with baked lighting, they look great!

Is there any possibility to bake, then hide the object, then bake another one, then hide it, etc etc etc. And when the client selects each one, have them show with the correct lighting on them?

If I’m not clear enough, I will post screenshots if needed.

Thank you so much for the help and for taking the time to read the post.

Alex C.