# Bake Light stopped from 0%

**URL:** <https://forums.unrealengine.com/t/bake-light-stopped-from-0/474740>\
**Category:** Rendering\
**Tags:** building-lighting, light, light-build, unreal-engine, Lighting, question, baked\
**Created:** [November 19, 2020, 9:28pm UTC](https://forums.unrealengine.com/t/bake-light-stopped-from-0/474740 "2020-11-19T21:28:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Hazel\_Seo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hazel\_Seo](https://forums.unrealengine.com/u/Hazel_Seo)\
**Post date:** [November 19, 2020, 9:28pm UTC](https://forums.unrealengine.com/t/bake-light-stopped-from-0/474740/1 "2020-11-19T21:28:47Z")

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My light baking stopped from 0%, and it is never getting forward.  
When I click ‘Build,’ it shows me the message log that is saying, "World Settings\_Maps need lighting rebuilt.  
I’ve been waiting for 30 minutes, but UE4 crashed.  
I’m using AtmosphericFog, Skydome, ExponentialHeightFog, Post Processing Volume, Skylight, and Directional Light for lighting.  
When I change the view mode to Buffer Visualization Overview, I cannot see anything but Scene Depth.  
Can anyone help me with it?

 ![322533-capture5.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/b/3db4ae61185a259aef20cf603554c35d39ce5ec3.png)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [November 19, 2020, 9:40pm UTC](https://forums.unrealengine.com/t/bake-light-stopped-from-0/474740/2 "2020-11-19T21:40:54Z")

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Try it on an empty level.

If that works, try gradually incorporating what you have in this level.

Is that a very large landscape? Did you tweak the landscape lightmap res?

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<div class="post-metadata">

**Author:** ![Hazel\_Seo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hazel\_Seo](https://forums.unrealengine.com/u/Hazel_Seo)\
**Post date:** [November 19, 2020, 9:52pm UTC](https://forums.unrealengine.com/t/bake-light-stopped-from-0/474740/3 "2020-11-19T21:52:57Z")

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Thank you for the response. I tried light baking from another level that that works. I think it’s a problem at this specific level. I didn’t change any lightmap res if I remember correctly. I made a copy of the UE4 file and testing light baking by deleting assets one by one. I’ll let you know.
