Bake Character Blueprint Sequence Recording to Anim Asset

Hey all,

Quick question! Does anybody know how to bake character blueprint data to anim sequences? I have some facial animation data that I have recorded with Glassbox and Faceware Live and it saves it as a Sequencer Recording. Is there anyway to save the mesh deformations as an animation file? Or in general converting Character Blueprint recordings to animsequences. I would like to be able to edit it with All Right Rig.