# Bakaed lighting stuck at 0%

**URL:** <https://forums.unrealengine.com/t/bakaed-lighting-stuck-at-0/2130143>\
**Category:** Rendering\
**Tags:** baked-lighting, unreal-engine, question\
**Created:** [November 17, 2024, 6:05am UTC](https://forums.unrealengine.com/t/bakaed-lighting-stuck-at-0/2130143 "2024-11-17T06:05:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pouyad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pouyad](https://forums.unrealengine.com/u/Pouyad)\
**Post date:** [November 17, 2024, 6:05am UTC](https://forums.unrealengine.com/t/bakaed-lighting-stuck-at-0/2130143/1 "2024-11-17T06:05:17Z")

</div>

I’m working on a project, I’m on 5.4 version and I’m using baked lighting; swarm agent no GPU Lightmass.  
The light building process gets stuck at 0% for a looooooooooooooong time then starts very slowly.  
I have kept all the lightmass resolutions at green, and this happens at the preview level.

Have in mind this happened overnight. one night everything is going well, the next day I run into this issue while nothing has changed.
