Bad shading only on skeletal mesh

I’m getting bad shading on a skeletal mesh, and it does not happen when its imported as a mesh without skeleton. I have checked UVs and checked normal facing directions aswell.
Its probably a very simple fix that i’m missing. TIA :slight_smile:



Try tooling with the contact shadow length under your directional light in the details panel and see if that does anything? Maybe even try opening the mesh and selecting “Use Full Precision UVs” and apply changes?

1 Like

Fixed it!! The place where shading was messed up was the part where there were no supporting edge loops, only the edges that are selected were there before all other supporting edge loops were added later and that fixed it. Still confused as to why this Issue only happens to skeletal meshes and not nanite meshes.


1 Like