Hi all, i’m testing the pre-pre-pre alpha of the game i’m making directly on my phone (an Oppo Find 7 if you need to know, it’s one of the most powerful in the market) but i’m having 2 HUGE problem:
The package is way too big than I expected: more than 100MB for less than 50 256x256 2D image and some not too complex blueprint. I have no 3D stuff nor starter content and actualy i’m wondering how could it be so big (the project itself is like 40MB). I plan to double or triple the number of textures… Will I end up with a 1GB 2D side scrolling game? Any way to shrink it off?
When i run the application, the performance are good at start. After like 20 secs they starts to drop and drop and in less than a minute I have a 2D side scroller with like 20 sprites in it completely froze. Where can I see what mistake I made which is actually causing the performance issue?
As always, thanks for replies.