Bad looking SSR

UE4’s SSR seems quite inferior to most other versions of it, What options are there to improve it? Am using engine version 4.25

https://www.youtube.com/watch?v=e0fXzuHZgBk Old cryengine demo
https://www.youtube.com/watch?v=J2nju5q_2iw This random demo
https://www.youtube.com/watch?v=AHrG-rur3nQ Wicked engine
Unity uses a multitude of different options so its not entirely applicable
https://www.youtube.com/watch?v=K2rs7K4y_sY This openGL tutorial
And in ue4, blank new project, You get this blurriness and dark artifacts at the screen’s side when the reflection drops off due to a bug that has been around since engine release version 4.0.2 (Example image given of both 4.25.3 and 4.0.2)

Edit: Also, apparently you need TAA for SSR to work in the first place.

Did you try tweaking the parameters?:

I can get similar results to what i linked, but, that only occurs if i modify the shader files itself by lowering ray count to 1 (Any higher ruins it on mirror surfaces for an unknown reason) and increasing step count to 64. 64 steps obviously is quite costly, and not having 2 or 4 rays really hurts the quality on rough ssr.