Hi all, kinda complete noob here, asking for help !
I am currently working on a little narrative lawnmowing game with a fixed camera. It is using a third-person character template with orient rotation to movement (something I want to keep), and when mowing the lawn, I’m looking for a way to go backward while pressing a key, same as a car backing up. The lawnmower is a mesh attached to the character while he is mowing the lawn.
I hope to be clear, as English is not my first language.
Thanks in advance !
Ok, I’ve managed something like that… it’s functional, but the fact that the movement is made according to the player rotation and not the camera rotation (acquired with Camera Manager > Camera Rotation > Get Right/Forward Vector) like in the Not Mowing situation is making the controls quite clunky and strange when switching from walking to mowing!
I don’t think my method makes it possible to always move according to the camera rotation.
I’ll keep this post updated if I find a solution and if you have any idea to make it possible to move according to the camera rotation I’ll be glad to read it.
You can make the landmower a separate character that has a different movement component that does not use orient rotation.
Then you possess and unposses the mower and your motion changes.
Mind you, in terms of learning and Un-noobing the way you are going about it is better, since you will learn more.
However swapping characters is also a rather basic skill you need to acquire so… maybe try both and don’t discard your initial method until you fully fix that as well…