Hi, for my research, I am trying to run a racing game (any, for an example, Forza), and another UE custom build game together using same steering wheel and pad. But only one of the game receives the control input. While trying to implement your suggested trick for not in focus joystick signal processing,
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I found a large number of DefaultEngine.ini config files. Which one you refer to when you say “UUnrealEdEngine and register it in DefaultEngine.ini config file.”
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I may sound naive, but UnrealEdEngine.cpp file is a non writable file. Can you be bit more elaborative how you create a custom UUnrealEdEngine and register to defaultEngin.ini?
Thanks