Background grid in BP editor is more prominent/visible than expected (thicker lines)

This has been driving me crazy, so I dove into the code and found that enabling anti-aliasing on the grid lines makes things acceptable again.

If you’re building from source you can just set bAntialias to true in…

  • SNodePanel::PaintBackgroundAsLines
  • SDesignSurface::PaintBackgroundAsLines

Otherwise here’s a pull request to add a toggle for that: https://github.com/EpicGames/UnrealEngine/pull/12764

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