Azure Marketplace - Unreal Engine Pixel Streaming

Hi everyone, we’ve rolled out another update to the Unreal Pixel Streaming product that should address the Azure CLI issues such as the “PublicIpAddress” error.

Reporting issues in this thread is currently the best method.

@LCDLV Can you elaborate on this rebooting issue? It sounds like you’ve solved it by using different Pixel Streaming infrastructure, but I have not heard this reported before.

This error could be a couple things, but the most common one I see these days is the requirement of a TURN server to broker the connection, especially if you’re working from a VPN or corporate network.

This solution does not currently take into account which version of UE you are using and is still operating on the Signalling Server shipped with 4.27. We have tested apps up to 5.2 without issues, but in some cases it could be missing a feature or patch. We will be looking into an upgrade in the future.