Awful performance during gameplay due to lighting

I have a Light importance Volume around the gameplay part of my level.

Instead of putting them on static and rebuilding for another hour I decided to turn shadows off on all lights, yet the performance was not impacted.

Here is the profile for scene rendering https://i.gyazo.com/1a17031beab391c5fd06f736b4108983.jpg

While it may look like volumetric fog has a big impact, removing it only adds like 9fps at most. Nothing close to the 120fps I get in editor https://i.gyazo.com/851b113bde864f2100863c0b40614e45.mp4