# Avoid Event Tick for Minimaps

**URL:** <https://forums.unrealengine.com/t/avoid-event-tick-for-minimaps/393074>\
**Category:** UI\
**Tags:** workaround, minimap, event-tick, unreal-engine, Performance, Blueprint, question\
**Created:** [May 8, 2017, 10:21pm UTC](https://forums.unrealengine.com/t/avoid-event-tick-for-minimaps/393074 "2017-05-08T22:21:20Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Lord\_Pol](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lord_pol/32/736974_2.png) [@Lord\_Pol](https://forums.unrealengine.com/u/Lord_Pol)\
**Post date:** [May 8, 2017, 10:21pm UTC](https://forums.unrealengine.com/t/avoid-event-tick-for-minimaps/393074/1 "2017-05-08T22:21:20Z")

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I have this Minimap:

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

But it has a huge impact in performance because of the Event Ticks.  
I´m just losing 30fps!

With Minimap : 30/40 FPS  
Without Minimap : 70/100 FPS

Would some one give me any advice to solve this or find some workaround ?  
( BTW, the strange thing: in 4.14 has not such an impact )

I was looking for alternatives everywhere without success.

Thanks in advance.

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**Author:** ![MK\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mk_studio/32/1004932_2.png) [@MK\_Studio](https://forums.unrealengine.com/u/MK_Studio)\
**Post date:** [May 9, 2017, 12:55am UTC](https://forums.unrealengine.com/t/avoid-event-tick-for-minimaps/393074/2 "2017-05-09T00:55:42Z")

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Capture scene rendering in real time 2nd view so it like open 2 game in same time for this there is some advanced options for scene capture 2D that you can twick to render less thinks. Example if you disable shadows you get a 10-25% performance increase. There is a little video that show scene capture 2D optimization example [Performance Improvements with Scene Capture Actors - UE4 - YouTube](https://www.youtube.com/watch?v=ZL54Gjq7oWg)

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**Author:** ![Lord\_Pol](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lord_pol/32/736974_2.png) [@Lord\_Pol](https://forums.unrealengine.com/u/Lord_Pol)\
**Post date:** [May 9, 2017, 1:04pm UTC](https://forums.unrealengine.com/t/avoid-event-tick-for-minimaps/393074/3 "2017-05-09T13:04:37Z")

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Thank you.  
Yes, you right, the problem is about Capture2D.  
I was trying what you suggest but i don´t see any effect yet.  
I have to spend more time with it.

Anyway, I don´t really need a top Capture Camera.  
I´m Building/finishing Archviz Toolkit, and minimap is just a Floor Plant.  
What I need is to get something like this:

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/5/a/65a874f7492fc9c9cc063ec50bda6bb694749e42.jpeg)

Looks like a simpler approach.  
Is that a Capture2D ?..

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**Author:** ![Lord\_Pol](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lord_pol/32/736974_2.png) [@Lord\_Pol](https://forums.unrealengine.com/u/Lord_Pol)\
**Post date:** [May 16, 2017, 3:32pm UTC](https://forums.unrealengine.com/t/avoid-event-tick-for-minimaps/393074/4 "2017-05-16T15:32:31Z")

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Solved.  
I have Transferred Pawn position to widget BP.  
No more frame-drops.
