# Available, Counseling, Steam/Multiplayer Code, UI, C++ Game Mechanics

**URL:** <https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345>\
**Category:** Looking For Work?\
**Tags:** unreal-engine\
**Created:** [July 9, 2014, 11:35pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345 "2014-07-09T23:35:48Z")\
**Posts on this page:** 1\
**Showing post:** 140

<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [March 26, 2016, 8:24pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/140 "2016-03-26T20:24:16Z")

</div>

New Low-Level UE4 C++ Memory Management Tool For The Community!

Dear Community,

I’ve just released a new wiki that shows you how you can count references to any AActor/UObject yourself!

You can also get an Object list of exactly who is referring to your UObject!

The code is quite simple, and I am using built-in runtime engine tools.

**Garbage Collection ~ Count References to Any Object**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Enjoy!

Sample output:

```auto

TArray<UObject*> Referencers;
 
GetObjReferenceCount(this,&Referencers);
 
for(UObject* Each : Referencers)
{
	if(Each)
	{
		UE_LOG(YourLog,Warning,TEXT("%s"), *Each->GetName());
	}
}

```

 ![ObjRefCount.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/6/e6e94af5897fa9f378f6093cfdba3c88149a32b8.jpeg)

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