# Available, Counseling, Steam/Multiplayer Code, UI, C++ Game Mechanics

**URL:** <https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345>\
**Category:** Looking For Work?\
**Tags:** unreal-engine\
**Created:** [July 9, 2014, 11:35pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345 "2014-07-09T23:35:48Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![phantom530](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@phantom530](https://forums.unrealengine.com/u/phantom530)\
**Post date:** [November 21, 2015, 3:11pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/125 "2015-11-21T15:11:58Z")

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Hi . I sent you a PM as well

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**Author:** ![BananaKing932](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BananaKing932](https://forums.unrealengine.com/u/BananaKing932)\
**Post date:** [November 22, 2015, 10:33pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/126 "2015-11-22T22:33:15Z")

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I sent you a PM regarding the device plugin I mentioned. Hope you have an awesome day!

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [December 13, 2015, 9:27pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/127 "2015-12-13T21:27:34Z")

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Huge Mech, Tiny Pilot Can Climb on Mech Body! (like Shadow of Colossus)

Dear Community,

In this video I demonstrate my system for supporting one pawn climbing on another pawn!

In this case the tiny mech pilot can get out of the huge mech and climb around on the mech body as if the mech body where a playground!

Please note in the video that I deliberately rotate the mech at an odd rotation before having the pilot exit the mech and climb around.

**My collision solution supports any animation state of the Mech body!**

```auto

**My Own Mech Model**

I created the Mech model used in this video myself, and did all the animations too!

I call it the Wind Turtle! :)

The little pilot is also my own model, thought not quite as fancy as the mech :)

Enjoy!

=X0JvuaMsUqQ
```

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**Author:** ![anonymous\_user\_f63fc504](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f63fc504](https://forums.unrealengine.com/u/anonymous_user_f63fc504)\
**Post date:** [December 18, 2015, 4:57pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/128 "2015-12-18T16:57:12Z")

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Hey ! Are you interested in online scifi shooter game blueprint coding job? If so add me on skype : zaikonixx and let’s talk more.

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**Author:** ![anonymous\_user\_9051f221](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9051f221](https://forums.unrealengine.com/u/anonymous_user_9051f221)\
**Post date:** [January 12, 2016, 8:13am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/129 "2016-01-12T08:13:27Z")

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Hello !

First of all I would like to thank you for your really amazing tutorials and guides when it comes to UE4, they have been invaluable for me!

Secondly we, (the company I work at), would like to hire you for some help, I sent a pm last Friday, but following up with a post now. Are you available now during January?

//

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [January 15, 2016, 6:50pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/130 "2016-01-15T18:50:16Z")

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> [@ScifiProductions;439886](#):
>
> Hey ! Are you interested in online scifi shooter game blueprint coding job? If so add me on skype : zaikonixx and let’s talk more.

Okay will do 🙂

> [@;452329](#):
>
> Hello !
> 
> First of all I would like to thank you for your really amazing tutorials and guides when it comes to UE4, they have been invaluable for me!
> 
> Secondly we, (the company I work at), would like to hire you for some help, I sent a pm last Friday, but following up with a post now. Are you available now during January?
> 
> //

I will reply!

🙂

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**Author:** ![anonymous\_user\_72ad5b24](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_72ad5b24](https://forums.unrealengine.com/u/anonymous_user_72ad5b24)\
**Post date:** [January 17, 2016, 1:59am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/131 "2016-01-17T01:59:57Z")

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I sent you a PM! 😃

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**Author:** ![anonymous\_user\_fd6ea6d51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fd6ea6d51](https://forums.unrealengine.com/u/anonymous_user_fd6ea6d51)\
**Post date:** [January 23, 2016, 6:18pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/132 "2016-01-23T18:18:30Z")

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Hey ! Hope all is well! I was wondering if I could get a midi or osc plugin created that I can import into ue4 without c++. I can offer payment beforehand and give more for expedited creation.

Best regards,

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [February 22, 2016, 2:53am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/133 "2016-02-22T02:53:34Z")

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Physics-Replicating Multiplayer Platformer Victory!

Dear Community,

Using a new algorithm that is a hybrid of both input replication and interpolation, I’ve now accomplished my goal of a game based on replicating **player-controlled physics-simulating characters** that can also platform freely!

**I can now fully support the network coding for a physics-based platformer multiplayer game!**

You won’t believe it but in the video below I am testing with **200 millisecond simulated lag**!

The results are that good!

I am using a **completely custom pawn** for this, with my own skeletal mesh component! I am not using ACharacter replication system at all.  
://.youtube.com/=DLF0OlQ-TzM

You must forgive my extreme happiness in this video.

I’ve been trying to achieve this goal of a physics-simulating multiplayer platformer for a looong time!

❤

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**Author:** ![Aquazi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aquazi](https://forums.unrealengine.com/u/Aquazi)\
**Post date:** [February 22, 2016, 1:32pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/134 "2016-02-22T13:32:49Z")

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, sent you a pm some weeks ago.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [February 22, 2016, 4:48pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/135 "2016-02-22T16:48:18Z")

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> [@Aquazi;478946](#):
>
> , sent you a pm some weeks ago.

Would be great if you could resend, I dont see a PM from you in my inbox.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [February 23, 2016, 12:57am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/136 "2016-02-23T00:57:59Z")

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Dear Community,

My C++ Dream Goal achieved, physics multiplayer platformer, **this is a real game with my friend using Steam!**

!

!

!

=UjzscvvrQ1E

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**Author:** ![majorcyto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@majorcyto](https://forums.unrealengine.com/u/majorcyto)\
**Post date:** [March 4, 2016, 5:18am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/137 "2016-03-04T05:18:58Z")

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Hi, i sent a PM. Thanks!

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**Author:** ![anonymous\_user\_5041a917](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5041a917](https://forums.unrealengine.com/u/anonymous_user_5041a917)\
**Post date:** [March 4, 2016, 8:41pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/138 "2016-03-04T20:41:42Z")

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I’ve sent a PM too 🙂 look forward to your reply!

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**Author:** ![majorcyto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@majorcyto](https://forums.unrealengine.com/u/majorcyto)\
**Post date:** [March 6, 2016, 8:15pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/139 "2016-03-06T20:15:53Z")

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Sadly no reply from him yet, or skype add. =

Edit - Nvm, he is just in fact answering a LOT of PM’s but did get to me. Sorry i spoke to soon.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [March 26, 2016, 8:24pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/140 "2016-03-26T20:24:16Z")

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New Low-Level UE4 C++ Memory Management Tool For The Community!

Dear Community,

I’ve just released a new wiki that shows you how you can count references to any AActor/UObject yourself!

You can also get an Object list of exactly who is referring to your UObject!

The code is quite simple, and I am using built-in runtime engine tools.

**Garbage Collection ~ Count References to Any Object**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Enjoy!

Sample output:

```auto

TArray<UObject*> Referencers;
 
GetObjReferenceCount(this,&Referencers);
 
for(UObject* Each : Referencers)
{
	if(Each)
	{
		UE_LOG(YourLog,Warning,TEXT("%s"), *Each->GetName());
	}
}

```

 ![ObjRefCount.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/6/e6e94af5897fa9f378f6093cfdba3c88149a32b8.jpeg)

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**Author:** ![alvarofer0020](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@alvarofer0020](https://forums.unrealengine.com/u/alvarofer0020)\
**Post date:** [March 26, 2016, 8:39pm UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/141 "2016-03-26T20:39:52Z")

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Oh dang thats REALLY handy i can finally figure whats keeping a reference to my actors causing a null pointer crash, Thanks !

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 1, 2016, 6:14am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/142 "2016-04-01T06:14:01Z")

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4.11 BP nodes of mine that are now in-engine!

Dear Community,

In 4.11 are the BP nodes / C++ code that I contributed to the engine that Epic accepted!

**1. Is Player Controlled**

From the release notes:

```auto

New: Added Pawn::IsPlayerControlled() to compliment IsLocallyControlled() (thanks EverNewJoy!)

```

This is for BP multiplayer games!

It lets you know if the character is currently being controlled by a human player 🙂

If you combine this with IsLocallyControlled() via a macro you can find out easily if any character/pawn is being locally controlled by a human player!

 ![4e7ab9ce6eb4045332436a4ae70c29defd69ed01.jpeg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/e/7/4e7ab9ce6eb4045332436a4ae70c29defd69ed01.jpeg)

From the 4.11 Release notes:

```auto

New: Vector2D now has equal and not equal functions, just like Vector3D.

```

**2. Vector2D == Vector2D and Vector2D != Vector2D**

 ![Vector2DEqualsNotEquals.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/b/7/b7bdeb67066effb9fb9547896fb2b655abb44f27.jpeg)

1. Get Capsule Half Height Without Hemisphere

If you are working with PhysX code a lot, you will enjoy this addition to UE4 because it gives you the half height of the capsule the same way hte PhysX engine sees it!

 ![CapsuleHHWithoutHemisphere.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/b/3/b3a7c1b753243ef0d512b15abd63e6fe271ae37d.jpeg)

Enjoy!

❤

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<div class="post-metadata">

**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 1, 2016, 10:23am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/143 "2016-04-01T10:23:00Z")

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> [@;503862](#):
>
> Are you still taking customers?

Yup, I replied to your pm! 🙂

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**Author:** ![anonymous\_user\_44e10d9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_44e10d9a](https://forums.unrealengine.com/u/anonymous_user_44e10d9a)\
**Post date:** [April 30, 2016, 1:28am UTC](https://forums.unrealengine.com/t/available-counseling-steam-multiplayer-code-ui-c-game-mechanics/7345/144 "2016-04-30T01:28:02Z")

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Hi , I sent you a PM. Hoping you might still have some room in your schedule, looking forward to hearing from you!

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