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Automation Tool was unable to run successfully.

AutomationTool was unable to run successfully
Hey,
I’m using a Mac Book Pro and I’m trying to run my level on my LG Android but I keep getting this error:
-------------------------------------------------------------------------------------------------------------------------------------LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in :0 LogPlayLevel: at AutomationTool.Automation.Process (System.String] Arguments) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in :0 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.522989 LogPlayLevel: RunUAT ERROR: PackagingResults:Error: Error Launch failed! Unknown Error -------------------------------------------------------------------------------------------------------------------------------------
I have tried the following:
Setting the Global Default Server Game Mode to the games current Game Mode.
Checking the SDK Config to make sure the locations are correct.
Manually Set the list of maps to include.
Set the Build Config to Development.
And none of these settings seemed to help.
Is there a way to ask the engine to be more specific as to what is going wrong?
Any help would be very appreciated!!! Thanks - Cohen

LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → /Users/Admin/Documents/Unreal Projects/DaTest/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogSavePackage: Save=0.74ms
LogSavePackage: Async saving from memory to ‘/Users/Admin/Documents/Unreal Projects/DaTest/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
LogSavePackage:Display: Finished SavePackage /Users/Admin/Documents/Unreal Projects/DaTest/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogCook:Display: String asset reference resolve tried 1 did 0
LogRedirectors:Display: Timer ResolveTimeLoad 0.358374
LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
LogRedirectors:Display: Timer ResolveTimeTotal 0.360168
LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks…
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 518 packages, Final after dependency resolve: 518
LogStats: … FixupPackageDependenciesForChunks complete. - 0.000 s
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 361, size is 159.25kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 2.804602s total time 12.224685
LogCook:Display: Peak Used virtual 5031 Peak Used phsical 1181
LogCook:Display: Hierarchy timer information
Name: Length(ms)Root: 0.000000ms
GenerateLongPackageName: 0.344671ms
TickCookOnTheSide: 2804.295056ms
ShouldCook: 0.014536ms
LoadPackage: 53.280916ms
CallBeginCacheForCookedPlatformData: 14.062919ms
UnsolicitedMarkup: 16.652741ms
GetObjectsWithOuter: 1.271788ms
GeneratePackageNames: 15.146542ms
UnsolicitedPackageAlreadyCooked: 1.764283ms
PackageCast: 0.533532ms
FullGCAssetsContains: 0.290174ms
AddUnassignedPackageToManifest: 0.000000ms
GetCachedName: 11.988007ms
AddToPackageList: 12.759674ms
SavingPackages: 1807.880443ms
EnqueueUnsavedPackages: 1.127563ms
PrecachePlatformDataForNextPackage: 0.164416ms
PrecachePlatformDataForNextNextPackage: 66.827547ms
SaveCookedPackage: 1729.730304ms
ResolveRedirectors: 373.105023ms
LoadPackage: 3.658019ms
GEditorSavePackage: 1303.376414ms
SavingAssetRegistry: 323.028933ms
IntStats
LoadPackage=18
SavedPackage=383
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.386583
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Setting up Mono
LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject BuildCookRun -project=/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output -platform=Android_A
TC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/MyMap -Messaging -device=Android_ATC@LGM150bdc6d023 -addcmdline=-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" BuildCookRun -project="/Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor -utf8output
-platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/MyMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/MyMap -Messaging" -device=Android_ATC@LGM150bdc6d023 -addcmdline="-SessionId=487FF0F9CD4476D489D8068B4FE65046 -SessionOwner=‘Admin’ -SessionName=‘Launch On Device’ " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Admin/Documents/Unreal Projects/DaTest/DaTest.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.268844
LogPlayLevel: CommandUtils.Run: Run: mono “/Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe” UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 2.250893s to run mono, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/Epic Games/UE_4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game Android Development -remoteini="/Users/Admin/Documents/Unreal Projects/DaTest" -noxge -generatemanifest -nocreatestub
-NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.06.16-18.58.26.txt’
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename
unknown>:0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in <filename unkno
wn>:0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collect
ions.Generic.Dictionary2 EnvVars) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberO
verride, System.Collections.Generic.Dictionary2 InTargetToManifest) [0x00000] in <filename unknown>:0 LogPlayLevel: at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in <filename unknown>:0 LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary1 Commands) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.Automation.Process (System.String] Arguments) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0 LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func2 Main, System.Object Param) [0x00000] in <filename unknown>:0
LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.777086
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error

Do I need to assosiate Visual Studio in anyway? The project has no coding at all. So I really need some help. May I get some assistance? Thanks!