Is there an easy way to automate a walk through of a game?
My game is a series of rooms that are interconnected by randomly placed doors, each room has a few events and character animations that are set off by triggers placed throughout.
Now I need to do a walk through video of the entire map and all 10 rooms it’s really hard not to make a mistake, where I walk into a wall or miss a trigger point meaning I have to scrap the video and start again until it’s perfect and this is a real pain!
Is there anyway of automating this walk through easily as from what I understand matinee/sequencer doesn’t work with triggers, so any ideas guys?
Not sure how your game functions but it’s definitely one option if you can match up the frames in a video editor. It’s no different to a segmented speed run. Freeze the game, save, record.
Apparently a cinematic from what I understand, is just that, it won’t activate the triggers in the map, so it’ll do a fly through but won’t activate any triggers that create events in my map.
I need to record the fly through AND the various events such as character fires a gun, that use triggers to activate.
Unless you know of a way to make it do that without relying on time, as that’s a recipe for disaster in my map
So your camera is flying through the rooms but ignoring all the triggers. Are the triggers set to detect the camera that’s flying by or have they been set to detect something else other than the
flying camera?
But on the other hand if Sequencer (not used it yet) has got no Green Lists of Trigger Events
or there’s no Blueprint Graph to set up Events on for firing other stuff with the Cinematic
cutscene camera, or no way of setting up any AI waypoint patrol lists, to tell the sequence
which ai patrol to move when the camera gets to a certain point in the flyby and so on then this is not good if all you can do with sequencer is just make the camera fly through the map. Surely it can
more than this.
Reminds me of Final Fantasy X which I been recently playing, found that is has no LOAD option at the save crystal. Can save, can’t load unless you reboot the console and then you have to wait for a 10 minutes long piano opening sequence to finish before the save and load option ever come up. I couldn’t find any Volume option either. Why are basic things missing?
How can some games remember the bread and butter but forget to include the knife?
Unreal Engine is also missing certain basic things out of its toolbox. With this engine certain basic things are missing from it, but I like engines to have all the tools at your fingertips but Unreal Engine does not have all the tools at your fingertips in place so its creating all kinds of issues with game development.
oh, and the engine crashes too when it don’t like something…
.