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Automatically using Animation with Transformation in Level Sequence

Hi all,
Is there any way that I can “associate” a specific transformation in the level sequencer to a specific animation?

For example, if I am using a ThirdPersonCharacter blueprint, whenever I press “Play” and move my character, it will automatically generate a ThirdPersonRun (or Walk). However, if I create a scene using the Level Sequencer and transform the position of my character, such movement is not automatically animated, and I always need to set up the animation manually.

I was wondering if I could set up an “association” between a specific transformation (let’s say, transform X-axis) and a specific animation. Preferably, without modifying the properties and mechanics of the blueprint itself.

Thank you very much in advance!