Automatic "bring to front" functionality interfers with multi-monitor workflows

Unreal Engine has the functionality to bring all of its windows to front when any of the windows is clicked.
This becomes an issue when the least important window shares the same screen with your browser, as soon as you do anything your tutorial etc gets put into the background.
With just 2 screens this almost makes the multi-window functionality useless…

What i’m suggesting is disabling the automatic bringing to front of all windows when any window is clicked on.
Especially would it be important that the “main window” stays in the background when you work on your materials for example.