# AutomatedPerfTesting plugin does not build when building city-sample in ue5.5

**URL:** <https://forums.unrealengine.com/t/automatedperftesting-plugin-does-not-build-when-building-city-sample-in-ue5-5/2134722>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, question\
**Created:** [November 19, 2024, 6:29am UTC](https://forums.unrealengine.com/t/automatedperftesting-plugin-does-not-build-when-building-city-sample-in-ue5-5/2134722 "2024-11-19T06:29:33Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![syui](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/syui/32/1010964_2.png) [@syui](https://forums.unrealengine.com/u/syui)\
**Post date:** [December 5, 2024, 11:23pm UTC](https://forums.unrealengine.com/t/automatedperftesting-plugin-does-not-build-when-building-city-sample-in-ue5-5/2134722/9 "2024-12-05T23:23:37Z")

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From what I’ve seen the windows sdk configuration is probably fine.  
The memory is 32GB. The build was successful when I brought the files from github. Nothing else was done.  
If the build fails when you can start it in the editor, there may be some kind of bug.  
If the build fails even with ue5.4, this method cannot be used to resolve the issue.

I heard that for 5.4 it’s a good idea to delete CitySampleCookedEditor.Target.cs.

> [@Targets with a unique build environment cannot be built with an installed engine.](https://forums.unrealengine.com/t/targets-with-a-unique-build-environment-cannot-be-built-with-an-installed-engine/1353217/3):
>
> In the case of City Sample and UE 5.3.2 that line doesn’t exist in any .Target file and I even tried doing “BuildEnvironment = TargetBuildEnvironment.Shared;” in all .Target files and nothing changed, I still can’t generate the project files.

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