# Automated export of Depth, Stencil and Final Images captured via camera

**URL:** <https://forums.unrealengine.com/t/automated-export-of-depth-stencil-and-final-images-captured-via-camera/483964>\
**Category:** Rendering\
**Tags:** export, scenecapture2d, stencil, unreal-engine, question\
**Created:** [May 27, 2021, 4:18am UTC](https://forums.unrealengine.com/t/automated-export-of-depth-stencil-and-final-images-captured-via-camera/483964 "2021-05-27T04:18:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Vinayaka\_P](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vinayaka\_P](https://forums.unrealengine.com/u/Vinayaka_P)\
**Post date:** [May 27, 2021, 4:18am UTC](https://forums.unrealengine.com/t/automated-export-of-depth-stencil-and-final-images-captured-via-camera/483964/1 "2021-05-27T04:18:20Z")

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Hi guys,

I need to write logic that exports captured frames - especially custom depth, stencil and final images and store them in local folder for export. Plz give me ideas. I saw this logic in Microsoft Airsim.

Capture source is a camera. SceneCaptureComponent helps me capture finals images but i couldn’t find a way to export custom depth & stencils using SceneCaptureComponent

Thank you
