This is already the first thing I like about Stingray. I am pretty sure this does not work in UE4. You can change and bake the lightmap resolution of one object on the fly without rebaking all the rest.
At least, that’s what I experience with UE4, the long baking times when I change a single object that doesn’t influence lighting at all in another room for example, but that room recalculates also…
Correct me if I am wrong.
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