Auto-save resets camera tracking

So, last night I closed UE4.25 and reopened it today. Now the saved character movement in the sequence has no animation for the character, though it translates fine. The Save icon associated with the sequencer seems to not save camera tracking, and a level save wipes every camera tracking out. Is there any way to exit UE4, re-enter UE4, and still have the cinematic settings and the animation for a cinematic sequence still intact, or is the intent that we should complete sequence recordings, reviews, camera cuts, and renderings without ever exiting the editor? What am I doing wrong here?